|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.05 18:40:00 -
[1]
The first step seems to have been taken. I haven't personally tested it yet, but apparently, on SiSi now we have the option to NOT load the CQ environment. This is a decent fallback for the people with less than stellar performance machines which would be overwhelmed by the extremely graphics of the CQ, but it's a very poor compromise for people that actually wanted to run the CQ environment.
A much better fallback however would be the option to maintain the current hangar view alongside the CQ environment. Sure, start off new players inside the CQ if you want, make the option to load the old hangar instead of CQ hard to accidentally find in the menu if you want, but allow the option to remain. It even makes far more RP sense - the boarding of a pod and subsequent exit from it is supposed to be a relatively slow process, and you're not supposed to look exactly tidy (all covered in pod goo and naked) the moment you get out of a pod, so getting out of it every time you dock makes very little sense. Keeping the current station environment alongside CQ should not be such a big deal (I mean, how hard it can be NOT to delete something), and it would go a long way towards appeasing some people that don't even know yet that they'll be annoyed by its absence (let's face it, not everybody knows what's coming, and you can fully expect a horde of angry people coming to the forums for the first time to complain).
But let's say that for some reason, you can't keep the old hangar environments, no matter what reason. The current compromise only allows us to select between CQ at same graphics detail as the rest of the game, or no CQ at all (just a blank screen with the neocom on it, from what I understand). The problem that should be obvious with that is the fact even the lowest detail level CQ has a noticeably worse framerate compared to the highest detail level current hangar or space environment. CQ and space need to have two completely separate sets of graphics options, and a much lower graphics detail option than the ones available now needs to be present. Ideally, you should be able to set it in such a way that inside CQ you can get roughly the same FPS as you can get while flying in space. Granted, some parts of CQ would look like crap under those conditions and at the current development level (heck, some parts look bad even on highest everything right now), but that's a different story.
So, to recap: * keep the CQ environment as the default enabled option * keep the ESC menu option to not load any environment at all * do not delete the current hangar environments AND make them an alternative (default disabled) via the ESC menu * separate the CQ from the non-CQ graphics detail settings into two completely separate groups which you can set differently * add some even lower graphics detail levels for CQ _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.05 18:47:00 -
[2]
Edited by: Akita T on 05/06/2011 18:57:17
Originally by: KaarBaak No
No what ? You WANT to be unable to adjust the graphics settings in such a way as to have roughly the same FPS while docked or in space ? You WANT to redline your graphics card (which was running at under a third capacity before) every time you are docked unless you want to stare at a black screen with an interface on it ?
Here's a quick comparison of the performance with the earlier Duality build... Machine - GPU 460 GTX with 5% factory overclock, CPU i5 760, latest NVIDIA drivers, Win7Ult64 Resolution - 1600x1024 fixed window on 1600x1200@85Hz desktop, no AA Idle card temp 37ŚC with room temp around 26ŚC
| detail&FPS, vsynch off | card temp, vsynch on (85 FPS max) ------------|------------------------|---------------------------------- Station TQ | min 490 ; max 230 | min 44ŚC ; max 56ŚC Char recust.| min 230 ; max 83 | min 47ŚC ; max 69ŚC Duality CQ | min 150 ; max 60 | min 64ŚC ; max 72ŚC
As you can see, CQ FPS at the same graphics detail setting is between a third and a quarter of the FPS obtained in space. More importantly, CQ FPS is worse than the character recustomization screen FPS, which already caused problems for quite a few people. And as you can clearly see, the absolute lowest graphics details for CQ still yield a worse FPS than the highest graphics details for the space part. Sure, it's not fully optimized yet, but is anybody actually expecting a tripling of FPS after optimizations ? _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.05 19:03:00 -
[3]
Edited by: Akita T on 05/06/2011 19:05:24
Originally by: Burn Jita Down I'm fairly certain having the option to enter to CQ was an element which has always been there, even mentioned years ago when the forum wars raged about certain people not wanting WiS only more space stuff. Acting as if it was something which CCP added after the fact due to player request in the last month or so I think is inaccurate. I don't think it was a compromise for anything.
The duality build lacked the option to NOT load the CQ environment. Whether that was an oversight, or whether the SiSi option for that was added after player complaints is of a very distant secondary importance. Also, in the old days you speak of, CCP promised Incarna would be fully optional. CQ is part of Incarna. Then at the latest fanfest, they said it would no longer be quite so optional, REPLACING the current station environment (clearly specified that the current hangar environment would get deleted).
THE POINT is that CQ is here to stay, and I have nothing against that, but certain MINIMALISTIC options need to be possible, or else CQ would end up an universally hated feature. _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.05 19:20:00 -
[4]
Edited by: Akita T on 05/06/2011 19:21:51
Originally by: Burn Jita Down It could have not been on the Test server for any number of reasons. One I can think of off the top of my head is that they wanted players to test CQ. I'm sure you would know that what they put on the test server isn't wait oh I get it. You guys don't care, it's just an opportunity to make discussion threads. The option to enter or not enter CQ wasn't something you guys dreamed up in the last couple of months and it wasn't something that CCP gave into because of you.
You don't get the option to not enter CQ. You always enter the CQ. You get the option to not load the graphics, but that's a different thing from not entering CQ. Keeping the current station environment would be the option to not enter CQ. Are you saying that you are all of a sudden sure that the current hangar environment would remain ? Even if all the latest CCP communications indicate it will get simply deleted ? Neither of that matters anyway. I am simply stating the minimal set of things that need to be in place for people to NOT hate the CQ. Whether that was exactly CCP's plan all along, and they would do exactly that regardless of what any of us say, or whether they don't do it at all in spite of player pleas, that doesn't change facts. Facts being, without those options, people WILL end up hating CQ.
Originally by: Adunh Slavy Why does it need to be on the escape menu at all? When we dock, give a button next to "Undock" for "Enter CQ/Incarna/Station". It need not be so complicated and hidden behind menus and oddly worded options.
I can understand the desire CCP has to have as many people stress-test the CQ environment as a preparation for "the full Incarna to come". As such, I am just listing the minimal set of compromises CCP would need to make to eat their cake but still have it afterwards.
_
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.05 19:29:00 -
[5]
Edited by: Akita T on 05/06/2011 19:32:04
Originally by: Grey Stormshadow I usually tend to agree with Akita T, but this time I gotta disagree. It is really great that we have option to disable CQ from esc menu now. This will reduce the memory usage of "alternate" clients and also most likely prevent the "can not play at all"-thread from appearing to forums when Incarna is released.
You can be sure you'll still get a crapload of "where is my hangar" thread from the many people that simply choose to not load CQ at all. Given the current lack of separate graphics detail options and the abysmal FPS gap, even people that WANT to fiddle around with CQ will eventually end up NOT loading it most of the time.
Quote: However... Incarna is part of EVEs future and captains quarters is only the beginning. It is important that people try to get used to it, test it and give feedback from the experience.
How much more feedback do you think you'll get if most people end up just not loading it AT ALL ? Having separate graphics detail options AND access to a set of even lower graphics settings will INCREASE the number of people that will keep loading CQ once the novelty factor wears off.
Quote: Leaving old station spinning to game would only increase the client size, give additional thing to worry about to devs during future updates.
The current station environment files are negligible in size compared to the CQ graphics assets. And the added need for testing stuff would be minimal - afterall, the neocom is separate from the environment, so that one would get tested regardless of it, and they don't really have to alter anything about the current hangar environment.
Quote: If something could be changed, after docking, I would rather like to see the hangar any my ship from balcony, pilot still in the ship (invisible ofc) and option to leave ship given to me. Some animation would be bonus.
Isn't that pretty much a part of what I suggested would be necessary ?
_
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.05 20:02:00 -
[6]
Originally by: Raid'En i strongly recommand you to have a look on sisi Akita T, CQ have evolved a lot since last duality release.
Was already in the process of updating SiSi mid-thread.
Using the exact same testing methodology I used last time with Duality (not moving from the spot I am default-spawned, shifting to the alternate camera angle, moving so the center of the character's head is smack-dab in the middle of on the main screen on the wall), the previous steady-ish 60 FPS at max details except AA and interval immediate have turned into a relatively stable 70-ish FPS on SiSi, and graphics card temperature dropped from 72C to about 70C. The VERY odd thing however is that before on Duality, turning to interval one, I could not see any noticeable drop in FPS, while the current SiSi build drops to about 55 FPS in that case (alongside a drop in video card temp to about 68 degrees Celsius). Switching graphics settings too much on the fly still crashes the client eventually (especially settings regarding the character creator). With minimal details, interval immediate, FPS wildly fluctuates between 145 and 175 at times, with 160 FPS being seemingly the norm, and the graphics card settling at around 66C (seems I am just about above the limit of a CPU core usage, one of them fluctuates near 100%, so the CPU became the bottleneck in this case). Switching to interval one locks the FPS to the steady 85 of my desktop refresh rate, dropping the video card to 60C.
Improvement, sure. But not THAT much of an improvement. And not quite consistently (the interval one oddity at max everything).
_
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.05 20:15:00 -
[7]
Edited by: Akita T on 05/06/2011 20:16:48
Originally by: Burn Jita Down [...]I wasn't aware they went back on their word.[...]But yeah they always touted that it would be optional and I assumed it would be.[...]
So you can see now why the current state of affairs is not pleasing us ; why Tippia, I, and a lot of others keep talking about it in a mild angry tone. _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.05 20:17:00 -
[8]
Edited by: Akita T on 05/06/2011 20:22:08
Originally by: Scorpii Orion
Originally by: Akita T botwhine
Just NO! Kill the BOTS! Force CQ! Only botters use crappy PC's and good enough PC costs like 150$ and even in Africa they can afford on that.
I surely hope you're attempting to make a joke. Or being sarcastic, but not getting it quite right. _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.05 20:21:00 -
[9]
Originally by: Soden Rah hey I don't get a name drop??? My petition's got to its fifth page now... 
We require more Vespean gas links !
Originally by: Jita Bloodtear That being said, what is the alternative to no CQ? Black screen? Current ship spinner?
A perpetual "LOADING" screen that never goes away. _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.05 20:33:00 -
[10]
Edited by: Akita T on 05/06/2011 20:36:21
Originally by: Jacque Cruix stuff
See bottom part of previous post edited in.
Also, I would not consider a GTX 460 as "old hardware", not even close to the average of what the EVE player base uses, but above the average... yet still the performance of CQ with the current TQ "in space" settings is just barely acceptable while also fully utilizing the GPU. _
Make ISK||Build||React||1k papercuts
|
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.05 20:59:00 -
[11]
Originally by: Jacque Cruix But there are also some who would only be happy with "their" way.
And let me guess... you are oh so "subtly" implying that I or any others who have objections regarding the current CQ implementation would be part of this particular group, eh ? _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.06 07:59:00 -
[12]
Originally by: Cyaxares II There are "too soon, take time to polish" complaints before every expansion... 
And in the past two years, almost always justified and then some.
Quote: Much like with movies there are only a couple of months in which you can release MMO expansions... if CCP doesn't get it out in June, they'll have to delay it until fall. No point releasing an expansion when all the potential new subscribers are hanging out on the beach...
For paid-for polished expansions, sure, it might make some sense. For rushed free expansions however... it makes none.
Quote: You have to give them time to notice the game and get hooked up on it before they go on holidays...
Because, god forbid anybody should NOT be there when the buggiest of the possible versions go live to get a chance to be turned off by it, we can't have people coming in after it's been live for a few weeks or months and the most egregious bugs smoothed out...
 _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.06 16:50:00 -
[13]
Edited by: Akita T on 06/06/2011 16:52:25
Originally by: Mara Rinn They gave us a special 10% discount offer at FanFest, which expired long before CQ hit the streets. Someone in the marketing department is a sly bugger - "we'll give them a discount, but make sure the offer expires before they actually want to use it!"
Meh, it was a discount on already slightly overpriced (and not that powerful) graphics cards. IIRC, the most powerful card in the offer listing was a GTX 460 SE (or was it a GTX 450?), which is noticeably slower than a "regular" GTX 460, and even a GTX 460 isn't exactly *that* great with CQ (actual numbers on first page). _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.08 02:59:00 -
[14]
How funny that in all this DUST madness (for something that will take almost another year to happen) we forget what is to come in just two weeks from now... _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.11 12:20:00 -
[15]
Originally by: Atticus Fynch
Originally by: Akita T A much better fallback however would be the option to maintain the current hangar view alongside the CQ environment.
Akita, you realize that statment makes waaaay too much sense, thus will never be implemented for reasons unknown.
Yeah, most likely  _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.11 12:39:00 -
[16]
Edited by: Akita T on 11/06/2011 12:40:44
Originally by: Dr Karsun Well, my pc runs up to 3 clients in their CQs as it does in the normal station, the frame rate doesn't drop below any margin which would make any VISUAL change... I mean, sure, the digits get a lil' bit down, but it doesn't make any problem as far as gaming goes.
But have you been watching your video card temperature ? 
Quote: SISI that has the CQ now makes it look totally awesome, can't wait.
Except the lighting is kinda' "meh" in most of the CQ, but that's another story...
Originally by: Tres Farmer might be just me.. but loading times on the latest Sisi build for the CQ are way faster now.. Version: 7.10.269603 Could you run another timing on your machine Akita and compare with your earlier stats?
I wasn't particularly bothered with the loading times to begin with... I suppose people that dock/undock often will just disable CQ loading and be done with it (and re-enable it only when they want to). I'll retest it later on... _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.11 13:50:00 -
[17]
Originally by: Scorpii Orion These RMT losers are the ones who are really wanting option to disable it.
It's already disableable, so you don't have a point anymore. Unless you are actively campaigning to REMOVE the recently re-added "load station environment" checkbox ?
Originally by: Jasdemi Just buy a new computer and stop playing with that 10 years old relic, whiners.
If I'd be using a 60Hz LCD screen with vsynch on I'd almost always have max FPS in CQ even with max details, but since I'm at 85Hz I get the occasional fluctuation. That doesn't mean I like having my graphics card burning the full 160-170W or however much power it usually burns at full load, heating up in the process, JUST to display something I have very little interest in displaying at THAT particular graphic detail, especially when it doesn't even look that good to begin with. I'd much rather prefer to have the option to let it burn only 60-70W or thereabouts, as it usually does now in stations. _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.11 16:50:00 -
[18]
Edited by: Akita T on 11/06/2011 16:54:22
Originally by: Abriael VonRosen Just a partly unrelated heads up, if your GTX460 gets to 72 degrees with ANY game (or to 56 with something as light as the stations), either your video card fan is damaged, or you need to work on the airflow in your case.
The near 30-ish degrees Celsius ambient temperature was/is the problem... my room peaks at over 40C during summer afternoons - windows are facing westwards and always open (smoking in the room, AC would be nigh-useless), no buildings nor trees obstructing the sun until very late in the afternoon, up to 700W (or maybe even 800W) worth of gear churning away nearly constantly (my desktop, big CRT, household server and the LAN switch, big room fan, speakers), heavy curtain and fan does very little to compensate. Heck, I get a relatively steady +5 Celsius mid-winter nights with the windows slightly cracked open and fan running on low speed, when outside it's full of snow ! _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.12 21:04:00 -
[19]
Originally by: Syphon Lodian In this thread: A bunch of people who neglect the fact that CCP had a 'vision' prior to starting their development of EVE, and "space only" was a compromise because tech and funding wasn't there to start what we are just now seeing; Avatars, CQ and so on.
I don't know about the others, but I personally like the idea of having more than just the spaceship part. I just don't like the fact we HAVE to "get out of the pod" every time we dock.
Quote: An optional CQ would be reasonable, if they made the option RP. -- When you dock, "Do you wish to disembark or would you like to load the hangar API, pilot?" -- Possibly allow "Remember Choice".
Well, they (more or less recently) said that they'll also make it so that you can select WHERE in the CQ you get materialized when you dock or login or whatever (right now, when you dock, you're on the balcony, but when you login you're near the couch, with no way to change that). I suppose having an extra default selection of "hangar view" available would be the simplest way. But that would mean they'd keep the hangar view, which (lately) they repeatedly said they're going to just delete.
Oh well... _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.18 08:48:00 -
[20]
3 more days until massive hate floods the forums  _
Make ISK||Build||React||1k papercuts
|
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.18 11:00:00 -
[21]
Originally by: Tres Farmer
Originally by: Akita T 3 more days until massive hate floods the forums 
Who do you think will be the most ****ed? Miners? Mission Runners? PVPers? Traders? Roleplayers?
Station-spinners  _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.19 09:51:00 -
[22]
TWO more days to crapstorm. Oh, come on, CCP, so very little you have to do for us to not end up hating this junk, yet...
_
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.19 10:52:00 -
[23]
Edited by: Akita T on 19/06/2011 10:53:03
Originally by: Tres Farmer I think the first time this really dawned on me and I lost my virginity in this regard was your post about screwed T3 drops and then later again that post about tech. Man, that T3 stuff is now 2 years ago, isn't it? 
What about the one about a reworking of the way minerals are obtained ? That's almost 4 years old.  Granted, parts of it were implemented. Tiny parts. The least relevant parts. _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.20 06:40:00 -
[24]
Originally by: Halcyon Ingenium Captain's Quarters need a suicide booth, for when you're ready to delete your character. You can just step in, insert your 1000 AUR coin, and opt out.
Oh, Bender, you're so funny 
Unrelated : ONE MORE DAY UNTIL EXCREMENT FALLS ON ROTATING BLADES !
 _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.21 14:23:00 -
[25]
Just a few more hours until Chocolate Rain  _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.21 23:41:00 -
[26]
Edited by: Akita T on 21/06/2011 23:41:58
And so, it begins 
At least there's quite a few other things people can complain about except CQ... _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.22 00:47:00 -
[27]
Originally by: Akita T And so, it begins...
...
Originally by: HeIIfire11 LMAO
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1532859
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1533071
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1533015
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1533025
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1532978
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1532988
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1533039
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1532932
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1532997
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1532959
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1532957
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1532940
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1532946
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1533109
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1533120
Too many to link... oh the tears
Ditto. _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.22 01:56:00 -
[28]
Edited by: Akita T on 22/06/2011 01:58:26
Originally by: Kavin Alavandar Video card overheating? You think this is EVE's fault? lawl
"Overheating" might have been an unfortunate word to use. But it was shorter than saying "experiencing higher temperatures compared to old hangar view" or "additional heat generated compared to before". Then again, it was described in detail the very next post, but I guess that's too much to ask for you to read what you're actually deriding.
And yes, it is "EVE's fault". The old hangar view kept the GPU at around 40% usage. CQ kicks it up to 100%. 40% usage generates less heat and eats less power compared to 100% usage. Q.E.D. _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.22 02:04:00 -
[29]
Edited by: Akita T on 22/06/2011 02:05:09
Originally by: Karsa Egivand Its fine for me dual-boxing and i dont have a high-end setup. I also could keep multi-tabbed Firefox and Eclipse running in the background. I suspect gfx-RAM is the main-issue, try reducing texture size.
Depends what you mean by "fine".
I'm getting 60-ish FPS with max possible detail in a 1600x1024 window, with 100% GPU usage, at 46C above ambient. But at the same time, in the old hangar view, I used to get either 230 FPS (interval immediate) or a very steady 85 FPS with video card temp at only 30C above ambient and around 40% GPU usage.
I want to be able to maintain the same low GPU usage (and video card teperature, and electric power usage) if I want to by reducing CQ graphics detail while NOT altering "in-space" graphic detail. I would like it even more if CQ as a whole would be optional.
Originally by: Karsa Egivand
Originally by: Onyx Nightshine * separate the CQ from the non-CQ graphics detail settings into two completely separate groups which you can set differently
That does make a lot of sense.
It's kind of in the OP... _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.22 11:06:00 -
[30]
Originally by: LiquidatorBrunt omg i take that back apparently this ****ing update means I now need shader model 3, well thank you ccp
Well, to be fair, they were considering requiring shader model 3 cards over a year ago, and they delayed it quite a while. You MIGHT be able to run an "emulation" of SM3 via the bit of software called 3D-Analyze though. And for now, as long as they don't remove the "don't load CQ" option YET, it should sort of work halfway decently. _
Make ISK||Build||React||1k papercuts
|
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.22 11:20:00 -
[31]
Originally by: Maken Cheese
Originally by: bob Regyri if eves not about the pew pew then what is it?
Dressing up your dolls. IN SPACE.
With virtual clothes that cost more than some similar REAL LIFE clothes  _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.22 20:02:00 -
[32]
Walking in stations ?
More like WALKING ON COUCHES !!!
 Yes, stomp on me, baby, harder, harder !

Damn cheap 90$ couch, that should teach you to mess with me ! _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.23 00:58:00 -
[33]
Originally by: Zindela In a 27C(80.6F) room, my GTX 275 tops out at 77C(170F) , and my i7 920 at 58C (136F). This is in my CQ with ALL settings to High, except medium AA. All on air, in an Antec 900, with the factory standard cooling systems. (no aftermarket processor coolers) I get between 40-60FPS, at 1920x1080, depending on where in my CQ I am. [...] Incarna isn't any harder on my machine than any other modern game. I spent $1200 on it, 2 years ago.
Tests from earlier today on TQ from my machine... 24-26C room (not absolutely sure), interval one selected (85 Hz desktop refresh rate), getting 85 FPS in quite a few places and 42.5 in others, much less places where I get anything in between, resolution only 1600x1024 (not radically lower than yours), selected the exact same graphical settings you said you used, STOCK air cooling on everything... the GTX 460 topped at around 66C when hanging around in a place where the FPS was 42.5 (GPU load 79%-83%) and around 68C elsewhere (GPU load 90%-99%), CPU cores hovering around 56C in places with 42.5 FPS (CPU usage 40%-50%) and around 59C elsewhere (CPU usage 50%-60%).
You know what ? I DON'T LIKE IT. I don't enjoy having my CPU at half power and GPU at near full power CONSTANTLY. Briefly, sure, but not constantly.
Even if temperatures were mostly lower than yours, I am still worried on the long-term effects on both CPU and GPU. I plan to keep using this machine for at least another 2 years, preferably 3, and when I'm done with it, I want the person I give it to to be able to also use it for a couple of years minimum. Maybe you don't appreciate the value of real-life money, but I certainly do.
Or, to use a real-life analogy... just because your car CAN reach speeds of up to 120 mph (190+ kph), and even if you drive on long empty roads, that doesn't mean it's a good idea to keep driving at 110-120 mph for hours on end.
_
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.23 17:10:00 -
[34]
I wonder... how much would you guys pay for the old hangar view in the NEX ? I'd gladly pay 35k AUR or more if it gets me the old hangar view permanently  _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.24 13:54:00 -
[35]
Hell, I'd pay 70k AUR too  _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.26 04:19:00 -
[36]
Edited by: Akita T on 26/06/2011 04:19:52
Ok, now that we're all sore after all the action we had that required proper lubing, and that the MT-related noise has somewhat subsided, can we get back to something that's even remotely within the realm of "this can actually be salvaged", namely, those minor but vital iterations with regards to the CQ environment specifics ?
_
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.06.26 04:42:00 -
[37]
Originally by: nota spyalt it's mandatory so you have to look at your avatar, when you look at your avatar they hope you think "I want to buy him a new dress" so you spend money in their store, its pretty simple, why else force everyone into it?
All I see is an unmoving picture of a closed door, how does that make me want to buy a new dress ?
 _
Make ISK||Build||React||1k papercuts
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2011.07.04 20:05:00 -
[38]
So we're allegedly getting back ship spinning in some form or another some day. Which might be in 1 month, or it might be next year.
MEANWHILE
Can we at least get the separate graphics settings ? _
Make ISK||Build||React||1k papercuts
|
|
|
|